Here's the female version of this set. Made with mudbox 3dsmax, vray, substance designer and painter.
Wednesday, June 3, 2015
'been learning zbrush, work in progress here. I finaly decided to learn zbrush, it's quite a cool program once you get past the strange interface. Though keep in mind I made a few characters in Mudbox, which is a very easy to learn program compaired to Zbrush, and 3dcoat. 3dcoat is a very promising program it's voxel engine is fantastic and can scuplt in ways that have yet to be developed into techniques by artist. But the industry standard is Zbrush. Not only is Zbrush a great program is a greatly supported program with hours upon hours of tutorials available, many of em from the best sculpters in the world. It's hard to compete with that. If I had to compare all 3. Mudbox is underated, easy to learn, it's quad base geo setup uses the vector displacement maps (VDM), and ptex. Both VDM and ptex are quite powerful but there are not many videos showing advanced uses of em. 3dCoat is going in the right direction, it's a PBR painting program and a voxel sculpting program. The voxels offer a freedom from mesh geo that can, in my mind, possibly provide a better and faster methods of sculpting, yet no giant community of great artists behind it to master it's capabilities. I definatly want to spend more time with 3dcoat, but for now Zbrush has the most to offer professional sculptors.