Monday, February 22, 2016

Marvel's Cammi

My first work of art made for Disney @ Playdom. I'm so excited to be working on such a cool project with terrific artist, who have taken me under their wing to help me get up to speed on producing some great comic book characters. Thanks Sam and Leigh.

This is Sammi a Marvel character which can be found on Marvel Avenger Allience on facebook, or playdom.com


Thursday, December 17, 2015

Monday, December 7, 2015

So it's looking like this is done for now. would be cool to pose him next and built a bit of an environment for him to stand on. It was a lot of fun making this character. Is based off a Paizo Hobgoblin, and it's a mix of Wayne Reynolds art for the head and the out fit is my design.






Saturday, November 14, 2015

Still a work in progress, but it's shaping up. I really like Substance Designer, once it's done there I'm going to take it into Substance painter to add effects, weathering, dirt, grim.

 

 


Thursday, October 15, 2015

Rapper Zombie

A volunteer art test for Ember Studio's in Seattle. I guess I just wanted to see what I could do, I'd been making character concept art for so long, making from back side that I didn't know how my work would turn out. I made art that could be used on a Sale Screen, you know a menu page with buttons to press to purchase game credits. This zombie has a lot of gold, which would a pick up for the game, which is why I made a Rapper Zombie, though my first idea was to make a rich older lady but I though a rapper with gold chains would read better. This was fun to paint, and quick I think I did it in 10 to 12 hours, hard to say exactly.


Monday, August 17, 2015

Working an game character. Using Zbrush, 3dsmax, and Marvelous Designer, and some other tricks up my sleave. This is what I would call a medium rez character. It's an intesting place as at this point, I could go on to make a high rez version or finish what I have here. For the project I'm working on I'm planning on doing both. I'm testing a process where I made height maps to add geo detail for the baking. This is to avoid time in Zbrush and hopefully it will save time and look good. Considering the project doesn't require high rez movies and the characters in the game doesn't have lots of close-ups I think this saving time is more of the priority.






Just added a Goblinworks portfolio. I plan on updating with some of the newer work. If you get a chance check out the game,

https://goblinworks.com/pathfinder-online/

All my other past work is accessible on the left side bar on my blog, take a look.

Darran