Wednesday, June 3, 2015

Alien Female renders

I made this to dust off my 3d skill and catch up with all the new stuff that's going on with 3d. I got to learn Vray, Substance Designer and Painter, and Marvelous Designer. Substance Designer is possibley the funnest and most powerful shader and procedural painting program, I love it, Painter is great as well. Marvelous Designer was easy to learn, and for the effort it provides so much more in return than any other 3d program can for the time it takes to learn it. I'm looking forward to using it again when I get a chance.




Here was the art I did for this.


Zbrush'n

'been learning zbrush, work in progress here. I finaly decided to learn zbrush, it's quite a cool program once you get past the strange interface. Though keep in mind I made a few characters in Mudbox, which is a very easy to learn program compaired to Zbrush, and 3dcoat. 3dcoat is a very promising program it's voxel engine is fantastic and can scuplt in ways that have yet to be developed into techniques by artist. But the industry standard is Zbrush. Not only is Zbrush a great program is a greatly supported program with hours upon hours of tutorials available, many of em from the best sculpters in the world. It's hard to compete with that. If I had to compare all 3. Mudbox is underated, easy to learn, it's quad base geo setup uses the vector displacement maps (VDM), and  ptex. Both VDM and ptex are quite powerful but there are not many videos showing advanced uses of em. 3dCoat is going in the right direction, it's a PBR painting program and a voxel sculpting program. The voxels offer a freedom from mesh geo that can, in my mind, possibly provide a better and faster methods of sculpting, yet no giant community of great artists behind it to master it's capabilities. I definatly want to spend more time with 3dcoat, but for now Zbrush has the most to offer professional sculptors.





Here's the female version of this set. Made with mudbox 3dsmax, vray, substance designer and painter.


Tuesday, June 2, 2015

3d procedural mud, and 3d grass

Got to show my 3d skills and texturing skills by replacing terrain maps in our game with new maps using 3dsmax and it's ablilty to make procedural objects. The maps that where made where simple flat maps, but they could be used as a multiply blend on top of the base map that covers the entire landscape.

The goal wasn't to make something photo-realistic, but something along that lines that also has a bit of a style. I was rather impressed with the results and thankful for the free tutorials online that taught me how powerful and easy procedural modeling can be.
cgcookie.com modeling-procedural-rocks 


Here's the grass the cowlicks was a design choice it added a lot more character than expected and depth. I quite like it and find it does a lot more than look like the one tiled texture that it is.



Here's the dirt, it's and multiplied overlay on top of a base color, the 3d procedural modeling allowed for the normal map bakes to really let the shape give it's illusion. The green is the under-map color that the title map is blending with.



Here's another shot showing the grass.



Maps where extracted from this geo, made in 3dsMax.


The procedural dirt and rocks without the grass.


The mud's geo





Monday, June 1, 2015

Nhur Athermom

Did a promotional piece for PathfinderOnline.com. Got the okay to post it. This is Nhur Athermom a character created by Paizo publishing for the Pathfinder game.